Now the engine in Vulkan can draw text with bitmap rendering. The engine checks which characters are on the screen and it creates dynamically the textures only for the fonts to be drawn, with the correct size and aspect.
The characters are precalculated into bitmap with the FreeType library and loaded into Vulkan textures only if needed. When the text is not rendered, the font is deallocated to reserve space for other resources. In this way, fonts can be drawn as normal polygons with textures, without an important impact on performance. The algorithm for text rendering is capable of drawing text with different indentation formats, including the "justified" one that you see in this video, like in any other word processor. The GUI is drawn with the GPU and it can be used for video games or 3D applications which require advanced performance and functionality.