I have news about recent development of TextureMind and its projects. This post is a correction of the last post, where I announced that there was the chance for TextureMind to become an actual company. Well, not this time. I decided not to rush things too much, so I will continue to develop projects for TextureMind activity like the way it is now. I decided also to slow down a little bit the development of TMD (TextureMind Desktop) and I'm mostly oriented to release the product for free in a near future and not as a commercial product. I think that for such a young software the important thing is to increase its credibility being tested by the greatest number of users worldwide. Making it a commercial product so soon would mean confining it to a niche of users, condemning it to a lack of visibility and making it susceptible to strong speculation by third parties. I have evaluated several options and I do not feel that most of them are very consistent with my original goals. As I've said in the past, one of the main mottos of TextureMind will be "no greed for money", so I intend to stick to these principles to the core. TMD needs to be known, tested, appreciated. Having paying customers is a self-fulfilling prophecy. I don't want to run the risk of being stuck in a maintenance service with daily customers and tickets, just to scrape together a monthly salary. Making money is just a number that increases in a bank account, and I don't want to sacrifice my life and my opportunities for this anymore. I want to create something beautiful, useful, recognized. Users should be able to use TMD for free and test it to find bugs, so they can report them and I can fix. That's why I decided that TMD will be free in its first official version, because the alternative doesn't seem exciting to me at all. This choice will be the best to increase the quality of the product and spread it as much as possible.